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Human Eyes - Real-Time

I did this intense study of eye anatomy to make it easier to produce game characters.
Realistic human eye (Game Ready) made using both modes, parallax and the refraction.
All files will be available for purchase at my artstation marketplace and my Gumroad Store.

https://gum.co/OEOhc

https://artstn.co/m/P6o0

illumination 01

illumination 01

illumination 02

illumination 02

Marmoset Brown eye video- RealTime - TurnTable

illumination 01

illumination 01

illumination 02

illumination 02

Marmoset Brown eye video02 - RealTime- Turntable

illumination 01

illumination 01

illumination 02

illumination 02

illumination 01

illumination 01

illumination 02

illumination 02

Marmoset Blue eye video - RealTime - TurnTable

illumination 01

illumination 01

illumination 02

illumination 02

Marmoset green eye video

Pupil Dilation

Pupil Dilation

Marmoset Toolbag 3 viewport

Marmoset Toolbag 3 viewport

The maps used in this eye project

The maps used in this eye project

Eye rendered in Arnold with the refraction method

Eye rendered in Arnold with the refraction method

Turntable of Arnold render

Turntable of Arnold render

Rendered in Arnold with other illumination

Rendered in Arnold with other illumination

Maya Viewport screenshot

Maya Viewport screenshot

Maya Viewport screenshot with the refraction in the iris

Maya Viewport screenshot with the refraction in the iris

The diferences Between the parallax and refraction method

The diferences Between the parallax and refraction method

Simple explanation of eye proportion.

Simple explanation of eye proportion.

Breakdown in the Zbrush of the sclera

Breakdown in the Zbrush of the sclera

Breakdown in the Zbrush of the Cornea

Breakdown in the Zbrush of the Cornea

Bonus Content

Bonus Content